
TU/Metallic - Unity Standard Metallic shader implementation, with full mapping compatibility with Unity Standard shader inputs. List of included shaders all are compatible with KSPs part-highlighting, thermal glow, and underwater fog functions: Supports loading of models using non-KSP shaders. Requires special texture and shader setup.Īsset-Bundle Model loading system - supports loading of BlendShape/ShapKey models compiled as AssetBundles (and/or any other model). Define the pattern on the part through a mask texture, and let the user specify the color scheme.

User-driven 'recoloring' system for parts. TextureSwitch module - includes a simple texture-switch module that can be added to parts through MM patches to facilitate in-game user-driven texture switching mu model, in a mesh-by-mesh fashion complex material arrangements fully supported Texture Replacement system - replace the textures on any. It does not add any new part or textures by itself, but is intended to be used and distributed by other mods who do not wish to develop their own plugin code or shaders.

The Textures Unlimited addon brings the Unity 5 Standard shader functions to KSP along with a suite of utilities for loading shader and model asset bundles, and a host of shader and texture-related functions to support them.
