

This support first started when SideFX added Solaris to Houdini and has now extended to Maya, with Autodesk’s Maya 2022 release that includes MayaUSD. USD has shown great potential for several years, but it required support from the makers of multiple 3D creation tools before most artists could start building workflows that took full advantage of it. USD also allows a renderer to attach its data to the scene description so the definitions and assignments of shaders, materials, lights, cameras, and environments persist within the USD file. This new format is designed to support almost any type of 3D scene and animation data and transport it between 3D creation tools, assembly tools, and pipeline utilities.īesides interoperability, USD enables non-destructive iterations and new assembly workflow scenarios. It’s an open-source interchange format developed by Pixar and contributed to by industry-leading studios. USD stands for Universal Scene Description.
